PROg-ggr4mz ad c0ed a&d 70015
I program in C, C#, and GameMaker.
Generic projects go here.
name | written in |
summary | source | |
---|---|---|---|---|
webdriver | python | recreated webdriver torso videos | webdriver-test-1.ipynb | test videos |
buildtex | c# | recreate TEX/highway sprite container for GH3 | Program.cs Zones.cs | download |
JORSPY | q | input viewer for GH3 | jorspy.q | assets |
FastGH3 | c# | launcher/converter, building on the same code from 2017 :/ | Program.cs | compiled with Visual C# |
st(*) | asm | x87 assembly testing | st.asm | compiled with FASM |
BMFONT4NS | c# | convert BMFont exported font to GH3 font; uses binary format .FNT and 1 PNG page | BMFONT4NS.cs | download |
qcc | c | (WIP) q compiler for GH3 | q.c q.h main.c | download |
qdb | c#/c(++) | script debugger for GH3 | download | |
HydroMod | c# | look in H2Overdrive archive files, or LUX files | Program | download |
HFM | c | my implementation of huffman coding (sloppy) | hfm.c | |
random mathematics | c | sine approximation, lerp, random numbers, variable length floats, absolute to relative value coding | mymath.c | |
CALU | c | (WIP) char based ALU, designed for calculation with less limited integers | CALU.C | windows linux |