1.1 - The Theme Update |
1.1-999011043 | Released 07/04/2024 | 7.62 MB / 11.0 MB |
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- CUSTOM THEME TEMPLATES! Available here
- Revamped custom themes / zones page
- Updated themes, and introduced another (Frets on Fire)
- Secret built-in song included!
- (long time coming) Load retail song PAKs (PC AND PS3 ONLY), or even
ones generated by GHTCP, including default bosses (you can defeat Lou!)
- .SNG support
- Updated chorus userscript to work on the new Chorus Encore;
go here for more information
- Slightly faster, absurdly smaller Helix MP3 encoder, built with Visual C++
- Faster audio encoding with alternate handling of inter-process communication
- Even faster audio decoding using ffmpeg, if it is installed
- 674 KB qb.pak, 4.46MB global.pak
- Launcher and tools are now 900 KB
- Texture fixes and file size optimizations
- Internal variable naming optimizations
- Different, better .NET EXE compression and size optimizations
(going to extreme lengths, literally)
- Merged mid2chart and (DotNetZip/SharpZipLib) into launcher executable
- Splitting other external code to more submodules
- Changed log reporting systems
- Fix songs ending early sometimes
- Implemented first run menu to ask for a default controller
to start playing with, or set to manually choose every time
- New powerup: Star Power, for self defense
- BOT WARS! (not entirely) Autoplay autofires powerups and autowhammies
- Major QB mod releases (a little old): JORSpy, eval
- New redist required UUUUUGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
-
Updater (might become) deprecated as it was hardly used and kind of broken.
For a while, a future separate application was considered that could switch
between development builds easier for bug/broken feature testing
and changes over time.
- A bunch of stupid fixes for a bunch of stupid bugs:
- Messed up multitrack normalization in decoder output
- mid2chart failing to run without reason, sometimes false flagged
- Graphical errors with highway flashing and open note particles
- Texture names incorrectly named from decompilation
- Open note whammy width on lower resolutions
appearing too big (still not consistent)
All changes
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1.0 |
1.0-999010889 | Released 07/04/2023 | 9.0 MB / 13.0 MB |
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- Post-release changes (Nov 17, 2023):
- Game mode changer menu (and save to config)
- Proper audio length reader
- Launch game early while encoding audio but wait
for it to finish just before loading the song
- Fix random crash for when co-op is the startup mode
- Few code optimizations
- Fixed face-off marker detection
- Bot launches attacks in battle mode automatically
- Select to restart in practice mode for keyboard players
- Setting to play ExpertDoubleGuitar/ExpertDoubleBass
tracks in charts when available
- Fixing tiny typos in code (or however it can be
described as little easy-to-fix mistakes)
- Decompiled qb.pak and rebuilt it's scripts (QUEENBEE IS DEAD!!maybe)
- Optimized qb.pak (744KB!)
- Faster non-DDS texture loading
- Minimal SoX build only supporting MP3,OGG,OPUS,WAV
- New pause menu
- Player model/PAK files eliminated completely
- Fixed held notes being forcibly cut off upon unpausing
- Practice mode looping (section looping and A>B looping)
- Restored console version of highway animation, and reworked for >60 FPS
- Extras menu with tweaks including:
- Disable HUD
- No highway shake
- Wider range of hyperspeed scales
- FC Mode
- Classic cheats such as:
- Easy expert
- Precision
- Performance
- Large gems (Scalable)
and many more that were added before.
- Lefty flip toggle without restarting
- Fix for too many misses and hits causing highway to go off center
- Reduced scripts size by allocating blank arrays at runtime
- Removed more unused scripts
- Some encoding fixes + new faster encoder
- Moved almost all user config to INI
- Audio progress bars
- Fix 60 FPS based video calibration menu
- QB mod loader and user config support
- Changeable CBR for compiled chart audio
- (Weird) Fix for frame based whammy wibble animation
- Switched to NSIS for installer
- Read only version of DotNetZip
- Co-operative bot star power
- Properly saving video lag
All changes
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1.0-999010723 | Released 10/29/2022 | 10.7 MB / 15.1 MB |
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- Post-release changes:
- Fixed random game hanging when exiting out (THANKS VISUAL C++)
- Fixed 7Zip registry error
- Made a non-elevation friendly solution to exit the game when
the launcher is converting a new song, and avoid the "access is denied" error when copying the FSB
- (can't confirm still) Fixed FormatText null value error
- Fixed chart offset value not existing returning null
- Added default.scn.xen as required for zone swapping
(originally wasn't copied in build creating script)
- OVERLAPPING STARPOWER!!
- Open sustains
- Custom boss battles
- Opus audio support and fresh update of SoX
- COMPRESSED GH3 EXE!!!
- Game size is now 15 MB! (13 MB without the launcher)
- Unified modifiers plugin (to toggle All Strums, All Taps, etc)
- Changeable keybinds
- Background videos (requires Bink encoded video)
- Open 7Z/RAR files in the launcher if user has
either file type's extractor installed
- Chart downloads through Google Drive / chorus
- Solos are now automatically parsed and scripts
calculate how many notes belong within the markers
- Parse solo and event markers in MIDI
- Compressed DLLs and plugins
- Zip caching
- Updater (for release builds and dev builds)
- Removed an unused hardcoded font
- No venue models/files needed at all to play
- Press Select to restart in practice mode (controllers only)
- Toggleable highway/HUD intro
- Toggle particles (all, minimal, or none)
- Better controller entry for keyboard mode
- Face-off/battle power markers are now supported
- Various graphical fixes:
- Particles' velocity and friction are no longer tied to 60 FPS
- Whammy pixel width now resizes with game
resolution, which originally depended on 1280x720
- Fixed leftover starpower particles glitch
- Hide gems upon hitting and activate
sustains early (turned off by default)
- Easily swap zones, highway GFX, highways, and background videos
- Fixed FPS based battle scripts
- New zones at Custom Themes / Zones
- Open FX on multiplayer
- Frame rate limiter
- Launcher logging
- Launcher error reporting
- currentsong.txt formatting
- Asynchronous NJ3T (drums,vocals,etc) track merging
All changes
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1.0-999010574 | Released 05/07/2022 | 11.7 MB / 23.4 MB |
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- Post-release changes:
- More qb.pak optimization
- Game can run without ragdoll and skin files
- Singleplayer doesn't require skeleton files
- Fixed missing audio encoding DLLs since some
users don't have them pre-installed
- Additional audio calibration fix to make the audio play
ahead of the beginning of gameplay. So, with 200ms, for example, the audio starts 200ms earlier than the notes starting
- Starpower bot uses new beat waiting function and evades
triggering while hitting a sequence
- Little launcher fix for Linux users so
audio encoding script runs correctly
- Improved chart converter/song PAK writer
- Better programmed note and starpower arrays (works in 2D arrays)
- Less messy code (but also still sort of messy)
- Some tempo related fixes
- Discord RPC (Separate download)
and proper song metadata in PAKs
- New separate PAK to store user configuration,
which allows more portable and easy settings
(and makes it easier for me to push updates :D)
- Reduced music tools size and made FSB encoding just a little faster
- Other various encoding related fixes
- More ultra optimization
- Fixed open note animation
- Bot star power/autowhammy (lazy)
- (Cheap) fix for calibrated audio syncing, so
gameplay doesn't have to slow down to keep up
- Function to disable HUD intro (toggleable with disable_intro)
- Unique file date checker for downloads
- GH3/WT textures can have PNGs/JPGs stored, yay!
(warning: may slow down loading to due compression)
- Solos (have to be inserted in song PAKs manually for the time being)
- - Removed Herobrine
All changes
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1.0-999010389 | Released 11/25/2021 | 12.8 MB / 37.4 MB |
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- GAME IS NOW COMPLETELY PORTABLE!!
- Removed Aspyr registry key check, no longer needing admin rights
- Removed Massive Ad Client (cheaply, so venues won't work here)
- No fail setting with graphical change
- Magically randomly fixed some MIDI error happening on another computer
- Detect multiple files in a song package,
ask user which one they want to play
- Async FSB building, making multitrack encoding faster
- Removed dbgq.pak and perm_anims.pak
All changes
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1.0-999010247 | Released 07/09/2021 | 13.4 MB / 39.9 MB |
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- Reimplemented FSP + allowed easier creation, and web downloads
- More gameplay lock-in
- Disabling VSync independent of another program
- Moved GH3+ loader to execute before window creation
- Rebuilt optimized zones
- Patch launcher to support .chart Offset value
- Song cache viewer + write IDs to list
- Official public release
All changes
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1.0-999010010 | Released 07/04/2021 | 15.6 MB / 37.6 MB |
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- Song caching + new hashing method
- New audio and chart converter
- Replaced game program with better executable
- Internally patched windowed mode
- Game fully functional without Soundcheck zone
- Proper data manipulation through launcher
- Rebuilt game data (for the infinith time)
- Dynamic game path
- Removed zones, models
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WARNING! The following older versions are extremely outdated and
use terrible hacks for current day features. It is recommended you
install this on a virtual machine because the game gets installed
in C:/windows/fastgh3 and is hardly portable. If you do install
these on a real system, you won't be able to use 1.0-- because
a registry key is added that overrides the game install path
@ HKEY_LOCAL_MACHINE/SOFTWARE/WOW6432Node/Aspyr/FastGH3
To use release versions again, delete the Path item
from this key or they key itself using Registry Editor.
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Legacybad |
0.8 | Released 01/XX/2018 | 47.6 MB / 174 MB |
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- Unknown
- Inherited changes from 0.7
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0.7 | Released 12/25/2017 | 54.8 MB / 167 MB |
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- Optimized game
- Removed zones, models
- Windowed patch through DxWnd/3DAnalyzer
- Uses songlist_editor, Chart2Mid, sox for song converter
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